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Position: Research Engineer - Computer Vision & Machine Learning
Institution: Meta
Location: Sunnyvale, California, United States
Duties: Develop creative computer vision and tracking software supporting Meta AR and VR research; Plan and execute cutting-edge research to advance machine perception technology and user context understanding; Develop novel real-time 3D scene understanding techniques; Research and prototype techniques and algorithms for 2D/3D object detection and recognition; Develop robust software for integrating multiple sensors and scene understanding systems
Requirements: Currently has or is in the process of obtaining a PhD degree or postdoctoral assignment in the field of Computer Vision, Machine Learning, Computer Graphics, Robotics or similar; 3+ years experience with computer vision; specifically 2D/3D scene understanding; 2+ years of experience engineering in C++ or Python; 2+ Experience with computer vision/machine learning libraries such as OpenCV/Torch; Knowledge in image analysis, machine learning, information theory, and 3D geometry
   
Text: Research Engineer - Computer Vision & Machine Learning Develop creative computer vision and tracking software supporting Meta AR and VR research; Plan and execute cutting-edge research to advance machine perception technology and user context understanding; Develop novel real-time 3D scene understanding techniques; Research and prototype techniques and algorithms for 2D/3D object detection and recognition; Develop robust software for integrating multiple sensors and scene understanding systems Currently has or is in the process of obtaining a PhD degree or postdoctoral assignment in the field of Computer Vision, Machine Learning, Computer Graphics, Robotics or similar; 3+ years experience with computer vision; specifically 2D/3D scene understanding; 2+ years of experience engineering in C++ or Python; 2+ Experience with computer vision/machine learning libraries such as OpenCV/Torch; Knowledge in image analysis, machine learning, information theory, and 3D geometry
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